Category: Accessibility

The removal of architectural barriers. Law 13 and the results achieved since its adoption

Law 13/89 in Italy represents a fundamental pillar for the removal of architectural barriers, aiming to guarantee the accessibility, visitability and adaptability of buildings for people with disabilities. This legislation, issued in compliance with Article 3 of the Italian Constitution, provides a series of technical prescriptions for new constructions, renovations and adaptations. As time has progressed, the law has undergone amendments and additions to improve and update the initial provisions. For example, Ministerial Decree No. 236 of 1989 established the detailed technical prescriptions for constructions, and there have also been revisions to the law as provisions allowing people with disabilities to proceed independently. In addition to the technical prescriptions, the law provides economic incentives, in the form of tax deductions, to encourage the adaptation of existing buildings to the new regulations. The implementation of this law has led to a greater awareness of the importance of accessibility and has encouraged the adaptation of living and public spaces to make them usable for all people, regardless of their abilities.

Law 13/89 and the subsequent Presidential Decree 503/96 in Italy represent national milestones in the elimination of architectural barriers and the inclusion of people with disabilities. While Law 13/89 established the basic requirements for accessibility in construction, Presidential Decree 503/96 introduced more detailed and specific regulations for the adaptation of existing infrastructure and the design of new facilities, both public and private, to ensure accessibility and independent use by persons with disabilities. The synergies between these regulations and European policies, such as the European Disability Strategy and the UN Convention on the Rights of Persons with Disabilities (CRPD), are obvious. The EU and its member states have an obligation to align their domestic laws with the international agreements they have ratified. This means that Italian legislation must not only comply with the minimum requirements set by its own national legislation but also adapt to international standards.

Looking at synergies in a broader context, a comparison with other countries might show different levels of progress and approaches to barrier removal. Some countries, for example, may have implemented even stricter standards or may have integrated assistive technology more extensively into their infrastructure. Others may be lagging behind in both legislation and implementation, thus providing a picture of how different governments are working to meet the needs of people with disabilities. An international comparison can reveal best practices and innovative approaches that could be adopted or adapted in Italy or other EU Member States. Furthermore, it offers a perspective on how different societies are moving towards full inclusion and accessibility, and what common challenges all countries still face.

Criticism of Law 13/89, without forgetting its benefits, mainly concerns the need for an update to reflect contemporary needs. It has been suggested that, rather than focusing only on the removal of existing physical barriers, a design approach should be adopted that eliminates barriers a priori, thinking of a broader and more diverse range of users. DM 236/89 provides detailed guidelines for inclusive design, emphasising accessibility, visitability and adaptability of spaces. However, there is a perception that such laws and regulations can lead to the creation of environments that meet legal requirements without necessarily considering individual needs in an integrated way, especially with regard to sensory and perceptual abilities and disabilities, and instead focusing almost exclusively on mobility.

In a hypothetical revision of laws and regulations, it would be appropriate to adopt a less imperative and more indicative regulatory language that opens up to innovative, expressive and inclusive design. The new legislative and regulatory references should act as a guiding framework, offering flexible guidelines that stimulate creative solutions, considering the heterogeneity of users’ functional and sensory needs. At the same time, it would be essential to implement an adaptable evaluation mechanism, based on quantitative and qualitative parameters, to appreciate the appropriateness of the project in relation to the diversity of human conditions and the specificities of the environmental and social context. Such a system should make it possible to balance the need for accessibility standards with the uniqueness of the requirements expressed by the various stakeholders that must be involved in the process, guaranteeing a simplified but effective verification of the design work.

Talking about ergonomics

Contemporary ergonomics, at its most fundamental, aims to optimise human-system interaction in order to promote individual well-being and increase overall operational efficiency. The discipline intervenes through the detailed analysis and conscious design of work environments, equipment, and user interfaces, taking a systemic view that encompasses physiology, psychology, and socio-technical interaction. The applicability of ergonomics extends beyond the work context, permeating home and leisure life, with significant implications in the design of appliances, furniture, tools and digital devices. In each scenario, the goal remains to harmonise the physical and cognitive needs of the individual with the technical and functional characteristics of the systems he or she uses, for a coexistence that prioritises health, safety and effective interactions.

There is also anevolution of contemporary ergonomics, defined as holistic, and outlined by Luigi Bandini Buti, father and founder of the SIE, the Italian Ergonomics Society. It is grafted onto the Holism paradigm, which postulates the insufficiency of reductionist analyses to understand the totality of systemic dynamics. According to this theory, the emergent properties of a system cannot be deduced exclusively from the summation of its constituent parts. This approach criticises the fragmentation of the traditional ergonomic approach, which tends to categorise human-system interaction into watertight compartments such as usability/design, health/work safety, and cognitive ergonomics. Bandini Buti advances the need for a more sophisticated conceptual framework that integrates physical, cognitive and affective variables in ergonomic design, emphasising the pre-eminence of factors such as the individual’s pre-knowledge and capabilities, collective memory, behavioural patterns and emotions. Holistic Ergonomics, therefore, advocates a broadening of the methodological corpus and epistemic tools to address the intrinsic complexity of human interactions in the design of environments, products and systems, proposing a more integrated and less compartmentalised analysis of the human-object interface.

For a final ergonomic evaluation, ergonomic development teams use physical or digital models to emulate the characteristics of the proposed design. These varieties of prototypes are essential to evaluate the interaction between the user and the product under controlled conditions and to detect usability problems before production and market launch. End users are involved in testing these prototypes, providing valuable feedback on their user experience, comfort, and ease of interaction through interviews, usability tests, and specially constructed questionnaires to collect meaningful data. During the analysis of the results, the quantitative and qualitative metrics collected are examined, such as task execution time, performance accuracy, and subjective user responses regarding comfort and satisfaction. This data is then used to evaluate the effectiveness of the solutions. Therefore, when a product or part of it is designated as ‘ergonomic’, this emphasises and means that the entire process of ergonomic analysis and synthesis has been carried out. The effectiveness of the ergonomic solution is assessed in relation to the information, the ergonomic object does not exist as an absolute entity, but is the result of comparing different solutions, with the aim of identifying the one that offers the greatest comfort and performance according also to the objectives defined in the project brief.

As part of the ergonomic development of aids for people with disabilities, Ponte Giulio has adopted a research and development process aimed at optimising the ergonomic performance of its products. For example, the design of handles and safety grips reflects an in-depth investigation of the physical and perceptual interactions between the user and the aid. Technological advances and manufacturing capabilities have enabled the exploration and adoption of shapes and materials that offer superior tactile and perceptual comfort. The evolution of these devices takes place through an iterative process, where each new solution is compared with previous versions through an analysis also based on anthropometric parameters, human capabilities, needs and feedback gathered over time from users and customers. This allows the design to be continuously refined, improving grip and functional effectiveness, ensuring that the aids not only meet safety requirements but also promote comfort to enhance quality of life.

As we increasingly work towards improving the standards of everyday life, the path towards more advanced solutions is an intricate web of variables. The multiplicity of design features that designers and universities have analysed over time has generated much more articulated and efficient disciplines and processes. In addition to ergonomics, inclusive disciplines and problem-solving methodologies have emerged that embrace, for example, human diversity and multiple contexts of use. These approaches integrate more complex strategies and methodologies, overcoming the limitations of the traditional ergonomic process to embrace a broader and more integrated view of design.

 

Design for All, Inclusive Design, Universal Design: comparing design approaches

In the constant evolution of design and innovation, there is a growing need to place the goal of inclusion at the centre of design. Inclusion is a word that carries with it many meanings and domains; in design, it represents the ambition to live in a society in which every individual, regardless of his or her abilities, disability, age, gender or cultural background, has access to the same services, products and opportunities – a truly fair and accessible world for all. The importance of putting inclusion at the heart of the design process is made even more evident by the progressive ageing of the population: increasing longevity is a sign of progress, but it presents new challenges to find the most relevant answers to the needs of an elderly population living with at least five generations. This makes it an ethical, technical and practical imperative for Design.

In this context, three significant disciplines emerge that have addressed design through decades of reflection: Design for All, Inclusive Design and Universal Design. Each approaches the subject from different angles, but with a common goal: to improve individuals’ lives, autonomy and, more generally, well-being and comfort through design. Although with a common goal, each has its own distinctive characteristics, in terms of process, strategies and benefits. The three disciplines promote a culture of acceptance, respect and consideration; this leads to greater social cohesion, reduced inequalities and more active participation by all members of the community.

Since the Stockholm Declaration of 2004, Design for All is design for human diversity, social inclusion and equality. The main premises are the holistic approach and the creative challenge: the former emphasises the need to organise teams with the necessary skills and expertise to tackle the project in its entirety and complexity; the latter the energy and determination to explore new ideas to overcome obstacles by finding alternative and innovative solutions. The creative and ethical challenge is addressed not only to designers, but also to entrepreneurs, administrators and political leaders who are asked to constantly consider inclusion as an integral part of their vision precisely because they are fundamental decision-makers in the design process at work.

The active and creative involvement of end-users, stakeholders (duly selected) and experiencers (direct and indirect) is the pillar of Design for All, which has been consolidating the centrality of participatory processes for twenty years. The heterogeneous individuals for whom solutions are intended – whether products, services or environments – must be involved early in the design process because they bring a unique and valuable perspective on their experience and any difficulties they face. The team works with them to understand their specific needs, preferences and requirements, and transforms the information into project requirements that will result in the appropriate solutions also validated by the people involved.

Design for All represents a challenge that requires additional time, effort and sometimes cost compared to a traditional approach, but it greatly reduces the possibility of errors (and thus in turn eliminates rectification costs) precisely because of the continuous bottom-up verification. It also ensures that solutions are targeted for attractiveness and non-discriminatory, i.e. without emphasising differences or specific needs, such as those of people with disabilities.

Inclusive Design is a design philosophy very similar to Design for All, aiming at equal, safe and independent participation in everyday activities while considering human diversity. To achieve these goals, it adopts a number of key principles (spelled out by the Design Council) that place, like Design for All, people at the centre of the design process, promoting personal well-being, social cohesion and pleasure for all. It emphasises the need not to focus solely on motor limitations, but to extend its scope to include learning disabilities, mental health problems, and visual and hearing impairments.

Inclusive Design openly acknowledges that it is not always possible to solve all needs with a single solution, and proposes to disclose the part of the population that may be excluded – the causes may be due to technical, technological or sometimes economic issues. It urges proposing alternatives that take into account the diversity of user needs, ensuring choice, such as product collections, complementary solutions, add-ons or others.

Of particular importance, it recognises the diversity of changing needs and proposes that solutions be prepared for flexibility over time, ensuring that access and usability are continuously optimised.

Universal Design is a popular approach in the United States, Australia, and beyond, which is based on 9 key principles, making the process of inclusive design seemingly straightforward: fairness in use, flexibility in use, simplicity and intuitiveness, information for all, error tolerance, reduction of physical effort, appropriate size and space, future compatibility, and low cost of use. Although the list (or manifesto) is largely agreeable, appreciable, and although no particular process or method is agreed upon, these principles are constantly being supplemented and clarified. The complexity of contemporary design and challenges requires continuous adaptation, the discipline recognises (indirectly) that the diversity of needs is difficult to summarise in a few assumptions.

Openly or implicitly, Design for All, Inclusive Design and Universal Design take into account environmental impact and energy conservation – unprecedented environmental challenges are faced, and thus promote sustainable and responsible design to build a more just, sustainable and inclusive society for present and future generations.

Accessible tourism – Accessibility and inclusion of tourist and holiday sites

The accessibility of tourist sites represents a milestone in ensuring accessible, inclusive tourism that is open to all. In a country as rich in cultural heritage and natural beauty as Italy, the challenge of tourism accessibility is an opportunity to reaffirm the commitment to sustainable and responsible tourism. In recent years, many initiatives and regulations have laid the groundwork for change, aiming to remove architectural barriers and promote tourist services accessible to persons with disabilities or special needs. However, the road to accessibility and inclusion ‘for All’ is still a long one and requires a joint commitment of public authorities, tourism operators and local communities.

 

Italy is moving towards a more accessible tourism, harnessing technological innovation, improving staff training and adapting infrastructures for an inclusive welcome. Apps and digital platforms are revolutionising information on the accessibility of tourist sites, removing barriers and facilitating the exploration of Italy’s heritage.

A participatory approach to designing spaces and services is essential: interaction between stakeholders and users with special needs is crucial to developing truly inclusive solutions. Collaboration stimulates innovation, promoting the adoption of universal accessibility standards, supported by the Tourism Accessibility Fund and the UNI/PdR 131:2023 practice.

However, standards such as UNI/PdR 131:2023, while promoting accessibility, introduce requirements that, while agreeable, can limit the expressive freedom of architectural projects and aggravate the bureaucratic apparatus. By defining detailed standards for accessibility in accommodation and other areas, these guidelines create a chain of obligations that, while aiming at inclusive tourism, also pose operational and creative challenges. Benefits and obstacles balance each other in an adjustment path that requires a careful assessment between universal accessibility and impact on the planning and administrative process.

The Strategic Tourism Plan 2023-27 emphasises the importance of accessibility and tourism mobility, aiming to improve both physical and digital access to points of interest, with the goal of increasing Italy’s competitiveness in the international tourism market. Local initiatives, such as the Lilac Flag project, recognise and reward municipalities committed to promoting accessible tourism, highlighting a growing community-wide commitment to inclusion.

By broadening its perspective on accessible tourism, Italy is also looking beyond national borders, sharing its best practices and learning from international experiences. The contribution of emerging technologies, such as augmented and virtual reality, opens up new possibilities to make the tourism experience even more inclusive, allowing anyone to explore places that are physically inaccessible.

In conclusion, Italy’s commitment to accessible tourism translates into a balance between the adoption of necessary regulations and the promotion of a creative and inclusive environment. The challenge is to maintain this balance, ensuring that accessibility becomes an integrated feature of Italian tourism, and not a limitation to its expression.

Design for All is a design approach that aims to create environments, products and services accessible to all people, without the need for adaptation or specialised design. In accessible tourism, it translates into making tourist destinations and experiences usable by everyone, regardless of their abilities. The adoption of Design for All expands travel opportunities for people with disabilities, and also improves the quality of experience for all users, emphasising the importance of inclusion and diversity. It thus generates social and economic benefits extended to the whole community, becoming a tool for social inclusion.

The Prime washbasin lands on TV

There is no greater satisfaction for a design studio than seeing its products in use and visible in everyday life. Even more so than sales. This is the case of the Prime washbasin, selected by the RAI production for the television series ‘Lea – Un nuovo giorno‘ developed over 4 episodes. Designed by Francesco Rodighiero, it respects the principles of Design for All and has obtained the Quality Mark released by the Design for All Italia Association.

The construction of the set involved the installation of three countertop washbasins with mixers chosen and suggested by the washbasin manufacturer. Goman actually supplied the elements requested by the manufacturer, which we thank for their courtesy.

We can assume, almost with certainty, that the choice of the product is attributable not only to its functional characteristics. But also for the desire not to use particularly characterising and stigmatised hospital washbasins, which are very common in various facilities in Italy and abroad. It is all the more pleasing, therefore, at least to think that there was an idea to present a bathroom with innovative and expressive Italian design elements.

Design for All, Wikipedia: an incorrect definition with no solution

Design for All, Wikipedia: an incorrect definition with no solution.

Since several years, some members of the Design For All Italia Association have tried to revise the Wikipedia article that can be read online. Despite various attempts, the proposed changes are not accepted and a profound misunderstanding remains. Comparing or matching Design for All with Universal Design is incorrect precisely because they are profoundly different design approaches. Universal Design, Design for All, Inclusive Design, Human Centered Design, and many other design methods, work in the same direction: improving the quality of life and autonomy, empowering users, even if each has its own specifics and shared characteristics.

The official definition, which you can also find on this website with the appropriate insights, from the Stockholm Declaration of the EIDD of 2004, is the following:

Design for All is design for human diversity, social inclusion and equality. This holistic and innovative approach constitutes a creative and ethical challenge for all planners, designers, entrepreneurs, administrators and political leaders. Design for All aims to enable all people to have equal opportunities to participate in every aspect of society. To achieve this, the built environment, everyday objects, services, culture and information – in short, everything that is designed and made by people to be used by people – must be accessible, convenient for everyone in society to use and responsive to evolving human diversity. The practice of Design for All makes conscious use of the analysis of human needs and aspirations and requires the involvement of end users at every stage in the design process.

It seems immediately obvious that the 7 principles of Universal Design cannot be compared to Design for All, but rather to some principles of contemporary ergonomics. While on the one hand we are talking about a holistic approach and therefore about the interdisciplinary nature of knowledge, on the other hand we are talking about respecting and applying a list of indications in order to be able to make the project fall within a discipline. Moreover, Design for All involves the end users and all stakeholders in the development of the project, while Universal Design does not make explicit the participatory aspect, and even less the respect for the dignity of individuals.

The Design for All Process

On this last point, Design for All is becoming more and more up-to-date and has anticipated by several years what is now referred to as co-design. The results of the Design for All process, in this way, are extremely more refined because they are able to collect and analyse expressed and submerged needs, trying to find one or more suitable solutions. We will return to the importance of the process and how it can be applied in practice in another article.This is necessary in order to motivate the involvement of the actors, not merely passive to validate the project, but encouraged to contribute their experience and creativity.

Project for disabled people, people with disabilities. It’s not a matter of language.

Project for disabled people, project for people with disabilities.

Apparently it may seem to be a matter of language. Current language and its forms of application remain as an expression of culture, degree of civilisation, way of thinking, and level of attention. Some contemporary authors, indeed, define human language as an instrument of thinking.

The Convention on the Rights of
Persons with Disabilities

Following an evolutionary process of current language that always tends to improve also in relation to the respect and sensitivity of individuals, the choices made by important government institutions such as the UN with the “Convention on the Rights of Persons with Disabilities” are evident. Persons with disabilities is the term officially used by the Italian State, in all likelihood in order to focus attention on the person and not on the pathology or physical condition.

This choice and this expression, when it’s in relation to or accompanied by the project, supports its innovative and contemporary meaning (from the Latin: pro in advance jacere throw; what is thrown in advance). Moreover, providing design services, products, or anything else for the disabled or differently abled is almost an oxymoron: what can improve quality of life, autonomy and the right to access and use is opposed by respect for people.

Even more than architectural barriers, then, it’s cultural barrier that can have a major social impact on the disciplines and manifestations of human activity. The ICF (International Classification of Functioning, Disability and Health) had already laid the foundations for revising certain paradigms: “Disabilities are the result of the interaction between people affected by physical and mental impairments, the obstacles posed by the environment and the behaviour of others that prevent effective and full social integration on the basis of a principle of equality between men.”

Once again, Design for All is more far-sighted and discreet when it comes to human diversity, including in relation to desires and ambitions.

What’s Design for All – An interview with Francesco Rodighiero

I was recently given a series of very relevant questions to fully understand Design for All and how it can be useful when applied. This is a short interview that tries to take the full picture and provide a starting point for those who want to explore the topic further.

Francesco Rodighiero

1. What’s Design for All? How do you mean it?

The Stockholm Declaration of 2004 leaves no space for misunderstanding and defines Design for All as “[…] design for human diversity, social inclusion and equality. [..]”. On a more personal level, I use the principles of DfA so that products for people with disabilities have the same treatment as products in the classic world of Design.

EIDD© Stockholm Declaration, 2004

2. How do you design a product following the principles of Design for All?

Projects are always inspired by observation, research and, above all, by the client’s expectations. Design for All is useful for me to have a lot of attention to the broader user base: traditional design often designs for abstraction considering the standard man. In reality the standard man doesn’t exist, but is actually a complex system of diversified abilities, sometimes disabilities, and above all desires and aspirations.

discover our Design for All projects

3. Do you also benefit from the relationship with other designers?

In Studio Rodighiero.Design I’m lucky to have an engineer father who supports me in some technical solutions, the products for people with disabilities must respect the capacities and therefore stresses and strains of several hundred kg. On the other hand I have an architect brother who helps me to consider and contextualise the products within refined and contemporary environments. I consider myself lucky.

4. How has “barrier-free” design evolved over the years?

Certainly, in the last twenty years, much more attention has been paid to architectural barriers, even if they only solve part of the “problem”. Making a museum accessible doesn’t mean making the exhibition accessible to everyone. Just think of the visually impaired people… In this way, it’s better to have an inclusive approach like DfA and the removal of architectural barriers a subset of the design process.

5. Are you satisfied with the evolutionary path of design?

Yes, if I could see even great designers and archistars designing in an inclusive way….

6. What, in your opinion, are the aspects that deserve more attention in the future?

The aging of the population and its longevity are factors that cannot be ignored. And today’s elderly are people who do not want to feel like that, they’re connected to the web and technologically educated thanks to mobile devices. In this context, the dignity of people will be increasingly relevant. We can’t afford anymore to design assistive devices with a hospital feel, and, more generally, to put on the market products that are difficult to understand and use.

7. How do you think about Goman‘s vision regarding Design for All? Do you have new projects in the pipeline?

Extremely noble. There are very rare companies that take risks by proposing innovative and inclusive products that, in their sector, can be disruptive and unusual. It takes courage and determination. From the gratifying sales results of Prime and the selection for the Compasso D’Oro ADI, we are taking the opportunity to develop, together with the R&D department, a new project that takes full advantage of the latest successes.

Design for accessibility and beauty

1. It works but I I don’t like it therefore I won’t use it.

2. Design for the real people. Problem solving is not enough.

3. A multitude of solutions: research is needed to not reinvent the wheel.

4. The dignity as unknown unquantifiable.

Once more Design for All, after several decades, it is still the best approach for the design. Unlike other approaches, many born recently, it gives priority to the dignity of persons. “Design for all” pushes constantly toward a more sensitive design thinking which allows a better final result often winner.
In some cases, even, it’s hard to see the inclusive qualities of the project and it becomes part of most common design context. There is then the possibility to turn a solution in a gadget, an accessory into a decorative moment. Is this little?

Vedi altri progetti di Hackability

5. The solution: Design for All + Poetry = Bingo

In 2015 in a lecture about Design for All at the Politecnico of Milan Avril Accolla talked about an exemplary project on how “inclusion” can be developed within a project. The inclined square of the Oslo Opera House: a project that makes people to talk about it and maybe even discuss but the core meaning was elsewhere.

6. Design tips

  1. Talk and get opinion from different people (see Hackability, it’s a statement).
  2. Do a long and thorough research of the products and of existing solutions.
  3. Start from the system and change it according to the context and user needs.
  4. Design as if you are designing for yourself or for the best client/company.
  5. Remember that the human body is a tool and each part can help you.
  6. Do not ever try to hide or camouflage the product, sometimes visibility can be an advantage..
  7. Remember that disability is variable and customization is important.
  8. Use the technology that is more useful.
  9. Do user testing with real end users: from them you’ll receive the best insights.
  10. If you can, make your project Opensource.

I sincerely thank Prof. Luigi Bandini Buti, teacher and friend. Much comes from peaceful dialogues and difficult discussions.

Francesco Rodighiero

Many thanks to Manu Zeta for the translation. Without her, I’ll be lost.

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